written by Pietro Grandi
Every movie has three things you have to do; you have to have a compelling story that keeps people on the edge of their seats, you have to populate that story with memorable and appealing characters and you have to put that story and those characters in a believable world. Those three things are so vitally important [to make people believe in the adventure you're going to make them live].
John Lasseter
Well yes, even Pixar has grown up. 30 years of digital creativity, still on the run, built on the amazing skills of its artists, between pencil drawings and colorful pixels. In these 30 years our eyes were immersed in emotions, dreams and overwhelming stories. It's these stories that oversee every single phase of Pixar's creative process, where the technology is more of a mean for supporting the value of human creativity, instead of a landlord.
The animated tool analyses in the deep the reality and our collective conscious in an incredible visual mash-up of art and technology; stories of friendship between talking toys, animals and cars, of superheroes and elderly in crisis with themselves, of robots saviors of humanity, until living, in first person, the emotions of an eleven-years-old girl.
The animated tool analyses in the deep the reality and our collective conscious in an incredible visual mash-up of art and technology; stories of friendship between talking toys, animals and cars, of superheroes and elderly in crisis with themselves, of robots saviors of humanity, until living, in first person, the emotions of an eleven-years-old girl.

